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Shape from Shading (SfS) means recovering a three-dimensional
surface from the shading information contained in exactl one
two-dimensional image under known illumination conditions
and reflectance properties of the surface.
Classic SfS research, which has been started in 1970 by Horn,
dealt with images obtained using orthographic
camera model
and a light source at infinity,
mostly for Lambertian surfaces.
In the last years, SfS models based on perspective camera models
and point light sources close to the photographed became more
and more popular. These
models are much closer to reality and have been proven to be
much closer to reality than orthographic models.
These images show a real-world input image, three pieces from a chess set
and the reconstruction using one of our most advanced SfS methods.
Research in our group deals with advanced perspective SfS models,
which also consider non-Lambertian reflectance models.
In addition to that, our goal is to design efficient numerical
schemes for actually computing 3-D shapes from shading.
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Direct variational orthographic SfS with non-linear regularisation
In the early years of SfS research, the standard for (orthographic) SfS
was to compute the gradient of a surface from shading, and then apply
a depth-from-gradient technique. We showed how to avoid this additional
step and directly compute the depth using a variational framework.
In addition to that, we introduced non-linear regularisation to this
variational framework, which significantly improved the reconstruction
quality of orthographic SfS
[1].
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Efficient numerics for perspective SfS
While the first numerical schemes for advanced perspective SfS models
have
been quite complex, we introduced a novel numerical method for
recovering shapes using these models. The algorithm we suggested
proved to be significantly easier to implement than other numerical
methods and up to ten times faster.
[2]
[3].
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Non-Lambertian reflectance models for perspective SfS
SfS in general, but in particular perspective SfS models almost exclusively
dealt with Lambertian, i.e. purely diffuse, reflectance only.
In reality, however, all surfaces also reflect light specularly, which
results in highlights. We extended previous SfS models by this component,
proposing a model that both includes Lambertian reflectance and
specular highlight. Results show that this model is another step towards
a realistic model, as it improves the reconstruction quality on real-world
images significantly.
[4]
[5].
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Fast marching methods for advanced perspective SfS models
For orthographic SfS models and early perspective SfS models, it has
been suggested to use a fast marching method as numerical solver.
These methods, however, depend on certain points on the surface
to be known, and are not compatible with new, advanced, models.
We suggested an alternative fast marching method, which is compatible
to both the models developed in the recent years and our non-Lambertian
model. In addition to that, this method does not require any depth
information or boundary information to be provided. It is significantly
faster than other numerical methods.
[6]
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O. Vogel, A. Bruhn, J. Weickert, S. Didas:
Direct Shape-from-Shading with Adaptive Higher Order
Regularisation.
In F. Sgallari, A. Murli, N. Paragios (Eds.):
Scale Space and Variational Methods in Computer Vision.
Lecture Notes in Computer Science, Vol. 4485, 871 - 882,
Springer, Berlin, 2007.
©
Springer-Verlag Berlin Heidelberg 2007.
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O. Vogel, M. Breuß, J. Weickert:
A Direct Numerical Approach to Perspective Shape-from-Shading
In H. Lensch, B. Rosenhahn, H.-P. Seidel, P. Slusallek, J. Weickert (Eds.):
Vision, Modeling, and Visualization 2007.
Saarbrücken, Germany, 91-100, November 2007.
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M. Breuß, O. Vogel, J. Weickert:
Efficient numerical techniques for perspective shape from
shading.
In A. Handlovicova, P. Frolkovic, K. Mikula, D. Sevcovic (Eds.):
Algoritmy 2009 (Podbanske, Slovakia, March 2009), pp. 11-20, Slovak
University of Technology, Bratislava, 2009.
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O. Vogel, M. Breuß, J. Weickert:
Perspective shape from shading with non-Lambertian reflectance.
In G. Rigoll (Ed.):
Pattern Recognition,
Lecture Notes in Computer Science, Vol. 5096, 517-526, Springer, Berlin, 2008.
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M. Breuß, O. Vogel, J. Weickert:
Perspective shape from shading for Phong-type non-Lambertian surfaces.
Technical Report No. 216, Faculty of Mathematics and Computer Science,
Saarland University, Saarbrücken, Germany, August 2008.
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O. Vogel, M. Breuß, T. Leichtweis, J. Weickert:
Fast shape from shading for Phong-type surfaces.
To appear in Proc. Second International Conference on Scale-Space
and Variational Methods (SSVM 2009, Voss, Norway, June 2009).
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